Create a room, share the 6-character code, and your friends join from the browser. Bluffing, word, guessing and map games; free, no download, no sign-up.
The neighborhood has rules. Reputation talks. (4-7 players)
Everyone gets a secret role. The Boss plays open. Play cards in turn: slap, bluff, sip tea. Run out of rep and you leave the neighborhood. Last crew standing wins.
Whatever the coffee grounds say, goes. (3-8 players)
The Reader hides one card and writes a one-line clue for it. Everyone secretly plays the card that best fits the clue; all cards are shuffled face up. Find the Reader's card. If everyone gets it, the Reader scores nothing.
One of us doesn't know where we are. (3-8 players)
Everyone knows the location and their role, except the Mole. Take turns asking questions out loud. Say too much and the Mole figures it out. Catch the Mole unanimously, or, as the Mole, name the location.
The train leaves at 9.5. When will you press? (2-12 players)
Each round gives a target time; after 3-2-1 the clock runs. Hit STOP at the target. Closest scores the most. As rounds go on, the clock fades, then disappears entirely.
There's no right answer, only the crowd. (3-12 players)
Each round brings a multiple-choice question; everyone picks in secret. Pick the same as the crowd to score. Pick an option alone and you're the black sheep.
Tune in with a single clue. (3-12 players)
A hidden point sits between two opposite ideas; only the narrator sees it. The narrator writes one clue, everyone else turns the dial. The closer you are, the more you score.
Two truths, one lie. Which is it? (3-12 players)
Everyone writes two truths and one lie about themselves. Each player's three statements are revealed in turn; the others hunt for the lie. Spotting the lie scores, and so does fooling everyone.
Drop a pin on the map, closest wins. (2-12 players)
Each round names a place: a city, a natural wonder or a historic site. Mark it on the map; the closer you are, the more you score. The closest pin of the round gets a +20 bonus.
Everyone writes a clue. Match someone, and you're both out. (3-12 players)
Each round one player guesses; everyone else writes a one-word clue for the secret word. Identical clues cancel each other out. The guesser uses the remaining clues to find the word; the table scores together.
Pick your spot, take aim, everyone squirts at once! (2-10 players)
Each turn you secretly pick your new spot and where to point your water pistol. Everyone squirts at the same time; the water soaks the first person it hits. The garden dries out and shrinks every turn. Get soaked 3 times and you're out; the last one dry wins.
Everyone answers. You figure out who said what. (3-10 players)
A question pops up and everyone writes their own answer. The answers are revealed shuffled; drag each one onto the right person. Rare correct guesses score more, and every player who finds you scores you a point too.
Toyla is a free party game platform you play with friends right in the browser. Bluffing, word, guessing, map and timing games in one place, with no downloads and no sign-up.
Create a room and share the 6-character room code or the invite link. Your friends enter the code, pick a nickname and take a seat. You choose the game and everyone plays at the same time.
Toyla is free, and you play without an account, just with a nickname.
Between 2 and 12, depending on the game. Once the table is full, newcomers join as spectators.
Phones, tablets and computers with an up-to-date browser. Play in the same room or remotely alongside a voice chat (Discord, WhatsApp).