Pineapple on pizza: out of ten? What about Monday mornings, walking in the rain or answering texts with voice notes? In Rate It, each round brings one thing and everyone secretly gives it a score from 1 to 10 on their own phone.
Once everyone has rated, the scores are revealed at the same time: each avatar sits on the score that player gave and a gold line marks the table's average. Do you all agree, are you split down the middle, and who gave cilantro a 1? The real game starts after the reveal: defenses, confessions and plenty of “How is that a 10?”
There are no points and no winner; it's a conversation game. At the end you meet your rating twin (the person whose taste is closest to yours) along with the harshest judge, the most generous judge, Mr. or Ms. Average and the wild card. In the lobby you pick the topic (food, everyday life, habits, fun and hobbies, divisive tastes or mixed) and the number of rounds. Create a room, share the link, and 2-12 players join.
Create a room, share the link and pick Rate It. Each round something appears on screen and everyone gives it a score from 1 to 10 on their own screen, with about 20 seconds to decide. When everyone has rated, or time runs out, the scores are revealed, you talk it over, and the host moves on when you're ready.
Not until the reveal. Scores are secret and nobody can see anyone else's; only who has rated is shown. At the reveal everyone's score appears at once. You can change your score right up until then.
No. Rate It is a conversation game: the point is to discover each other's tastes and argue about them. Instead of a leaderboard you get a report card: everyone's rating twin, the harshest and most generous judges, Mr. or Ms. Average, the wild card, and the things that split and united the table.
Yes, it's made for it: everyone joins from their own phone or computer, the scores are revealed on every screen at the same moment, and the debate carries on in voice chat. It works just as well with everyone in the same room.