Code Word: the online team word game for friends

In Code Word the table splits into two teams, Red and Blue, around a grid of 25 words: “bark”, “pitch”, “crane”, “seal”… Each team has a spymaster, and only the spymasters see the key that shows which words belong to which team.

On their turn the spymaster gives one word and a number: “Ocean 2”. Teammates tap cards to mark them, argue it out and open them. Hit your own word and you keep going; a neutral or enemy word ends the turn. And somewhere on the board hides the assassin: flip it and your team loses on the spot.

Words with several meanings make the best moments. Built for fans of Codenames-style games; Toyla is independent and not affiliated with Codenames or its publisher. Create a room, share the link, and 4-12 players join from a phone or computer.

Create a room with this game

Why it's fun

How to play

Goal

Spymaster

Guessing

Assassin

FAQ

How do you play?

Create a room, share the link, pick Code Word and split into two teams. The spymaster gives a one-word clue and a number, and the team tries to find that many words. First team to uncover all its words wins.

How many players?

4 to 12, with at least 2 on each team. Players pick their team in the lobby and the host can shuffle with one tap.

How is the spymaster chosen?

Volunteer in the lobby or let the host pick. If nobody is chosen, one is assigned in turn at the start, and “Play again” passes the role to the next teammate.

Is it the same as Codenames?

It is inspired by the same classic idea: teams, clues and a secret key. The words and rules are Toyla's own; Toyla is independent and not affiliated with Codenames or its publisher.