Create a room, share the 6-character code, and your friends join from the browser. Bluffing, word, guessing and map games; free, no download, no sign-up.
The neighborhood has rules. Reputation talks. (4-7 players)
Everyone gets a secret role. The Boss plays open. Play cards in turn: slap, bluff, sip tea. Run out of rep and you leave the neighborhood. Last crew standing wins.
Whatever the coffee grounds say, goes. (3-8 players)
The Reader hides one card and writes a one-line clue for it. Everyone secretly plays the card that best fits the clue; all cards are shuffled face up. Find the Reader's card. If everyone gets it, the Reader scores nothing.
One of us doesn't know where we are. (3-8 players)
Everyone knows the location and their role, except the Mole. Take turns asking questions out loud. Say too much and the Mole figures it out. Catch the Mole unanimously, or, as the Mole, name the location.
The train leaves at 9.5. When will you press? (2-12 players)
Each round gives a target time; after 3-2-1 the clock runs. Hit STOP at the target. Closest scores the most. As rounds go on, the clock fades, then disappears entirely.
There's no right answer, only the crowd. (3-12 players)
Each round brings a multiple-choice question; everyone picks in secret. Pick the same as the crowd to score. Pick an option alone and you're the black sheep.
Tune in with a single clue. (3-12 players)
A hidden point sits between two opposite ideas; only the narrator sees it. The narrator writes one clue, everyone else turns the dial. The closer you are, the more you score.
Two truths, one lie. Which is it? (3-12 players)
Everyone writes two truths and one lie about themselves. Each player's three statements are revealed in turn; the others hunt for the lie. Spotting the lie scores, and so does fooling everyone.
Drop a pin on the map, closest wins. (2-12 players)
Each round names a place: a city, a natural wonder or a historic site. Mark it on the map; the closer you are, the more you score. The closest pin of the round gets a +20 bonus.
Everyone writes a clue. Match someone, and you're both out. (3-12 players)
Each round one player guesses; everyone else writes a one-word clue for the secret word. Identical clues cancel each other out. The guesser uses the remaining clues to find the word; the table scores together.
Pick your spot, take aim, everyone squirts at once! (2-10 players)
Each turn you secretly pick your new spot and where to point your water pistol. Everyone squirts at the same time; the water soaks the first person it hits. The garden dries out and shrinks every turn. Get soaked 3 times and you're out; the last one dry wins.
Everyone answers. You figure out who said what. (3-10 players)
A question pops up and everyone writes their own answer. The answers are revealed shuffled; drag each one onto the right person. Rare correct guesses score more, and every player who finds you scores you a point too.
Everyone presses once. Press together and you're both out; if nobody clashes, the last one is. (3-12 players)
Each round, after 3-2-1, one big button appears on everyone's screen; everyone presses it once. Press at the same time as someone (within 0.3 seconds) and you're both out, and the round ends right there; nobody else is out. If nobody clashes, the last one to press is out. The last one standing wins the hand; every player out before you gives you 1 point.
True or baloney? Fill the blank with your most believable lie. (3-10 players)
A weird-but-true fact appears with one blank. Everyone fills the blank with a believable lie. The lies and the real answer are shown together as options. Find the truth for +2; every player fooled by your lie gives you +1, and every like on your lie +1.
A letter appears, pens ready: name, place, animal, plant, thing! (2-10 players)
Each round a letter appears; everyone fills the categories with words starting with it. First to fill everything shouts “Stop!” and the others get 10 seconds. Only answer in a category 20, unique 10, same as someone 5; the table can object to dubious answers and merge typo twins.
Everyone's drawing the same thing… except one. (4-10 players)
Everyone draws the same thing; the aliens among you get something similar but different. The drawings and the real task are revealed; argue and vote for a suspect whenever you like. Whoever gets more than half the votes is thrown off the ship. Humans win if all aliens are out; aliens win if they equal the humans or survive 5 rounds.
No ruler, no protractor. Just your eyes. (2-12 players)
Every round everyone gets the same task: make an angle, find the middle, draw a circle, count the dots, remember a color, guess where the ball lands… The closer you get, the higher your accuracy: 0-100 points per round. Highest total accuracy wins.
Everyone knows who. Nobody says it out loud. (3-12 players)
Each round a question appears: “Who's most likely to die first in a zombie apocalypse?” Everyone secretly picks someone at the table and predicts who the majority will pick. Predict the majority to score; the chosen one earns the title. Who voted for whom is never revealed.
Write a sentence, watch it get drawn, guessed and wonderfully ruined. (3-12 players)
Everyone writes a sentence; the albums travel around the table. Draw the sentence in front of you, then guess the drawing in front of you. At the end the albums are revealed one by one: see how far each sentence drifted.
Which came first, which is taller, which is bigger? Put them in order. (2-12 players)
Each round everyone gets the same 5 things and a rule: “Oldest to newest: the Moon landing, the first iPhone, the fall of the Berlin Wall…” Drag the cards, or tap two cards to swap them, and lock in within 60 seconds. Each card in the right spot scores 1 point, a perfect order earns a 3-point bonus. The reveal shows every real value.
Nobody knows the exact number. Just be the closest. (2-12 players)
A question with a number for an answer appears: “How tall is the Eiffel Tower?” Everyone writes a guess. Guesses line up on a number line; bet on the one you think is closest, yours or anyone else's. Closest guess scores 3, a bet on the closest guess scores 2.
The spymaster gives a one-word clue, the team flips the right cards. Touch the assassin and you lose. (4-12 players)
Two teams, 25 words. Each team's spymaster knows which words belong to their team. The spymaster says one word and a number; the team tries to find that many cards. First team to uncover all its words wins. Flip the assassin and you lose on the spot.
Describe the word without saying the forbidden ones. The whole other team is listening: slip up and it's a buzz! (4-12 players)
Two teams. The describer of the active team explains the word out loud while their team guesses. The 5 forbidden words on the card and the word itself are off limits. If anyone on the other team hears one and hits Buzz!: -1 point. More cards before the timer runs out means more points.
Two teams, one rope. Everyone races through quick questions on their own phone; every right answer pulls the rope your way. (2-12 players)
Two teams at opposite ends of a rope. Everyone answers rapid-fire questions on their own screen. Each right answer drags the knot one step toward your side. A wrong answer freezes you for 1.5 seconds. Pull the knot over your line to take the round. Win the most rounds to win the match.
In Solo mode it's every artist for themselves: one person draws, everyone guesses. In Team mode both teams draw the same word at once. (3-12 players)
Two modes: Solo (everyone for themselves) or Team. The host picks one in the lobby. Solo: each round one player picks one of three words and draws it while everyone else types guesses. Faster guesses score more, and the artist scores for every correct guesser. Team: both teams' artists draw the same word at the same time; first team to get it +2, the other +1. No letters allowed!
The carnival derby: roll the ball into a hole and your horse gallops. First past the post wins. (2-12 players)
Everyone has a horse on the track and scores on their own screen. Every point moves your horse one step. In Skill mode you shoot a ball up the ramp with a slingshot; if wind is on, it changes every throw. Near holes are worth 1, the middle ones 2, the small far hole 3. In Quiz mode you pick a hole: 1 is an easy question, 2 medium, 3 hard. Get it right and your horse moves that far. First horse to the finish wins the race. Win the most races to take the cup.
A typing race: everyone types the same words, and the fastest fingers get their car home first. (2-12 players)
Everyone gets the same random words. Every word you type correctly moves your car forward. A wrong letter lights up red, and your car won't budge until you fix it. Press space to lock in each word. First to the finish wins the race, and everyone gets a place. Win the most races to take the cup. A computer keyboard is best, but you can play on a phone too.
Tea or coffee? Watch the table split in two. (2-12 players)
Each round brings a dilemma: “Beach or mountains?” Everyone secretly taps a side on their own screen. Picks are revealed when everyone has chosen or time runs out. No points, no winner: who picked what, who stood alone, then talk it out. At the end everyone meets their taste twin.
Pineapple on pizza: out of ten? Everyone rates in secret, then the table opens up and the arguing begins. (2-12 players)
Each round brings one thing: “Pineapple on pizza”, “Monday morning”, “Walking in the rain”… Everyone secretly gives it a score from 1 to 10. Nobody sees anyone else's score. Once everyone has rated, the scores are revealed side by side: who gave what, the average, where the table agrees and where it splits. No points, no winner. At the end everyone finds their rating twin and the table hands out titles.
Is cheesecake S tier or D tier? Build your group's tier list together. (2-12 players)
Each round brings a topic, like “Street food”, with 6-8 items. Everyone secretly puts every item on a shelf: S is the best, D the worst. The reveal shows the group's shared list, who put what where and the most divisive item. No points, just talk.
Group personality quizzes: everyone answers in secret, results get a drumroll. (2-12 players)
The host picks a quiz: “Which dessert are you?”, “Which weather are you?”… Everyone answers the same question at the same time on their own phone. Nobody sees who picked what until the end. After the last question, each player's result card is revealed one by one with a drumroll. Then: who matched whom, who's your quiz twin, who gave the boldest answers. No points, no winner, just fun. Take as many quizzes as you like.
What do you eat first, and where do you bite? No winners, lots to talk about. (2-12 players)
Every round shows a real food photo with numbers on it. In Order rounds you tap the numbers in the order you'd eat them, in Bite rounds you pick where you'd take the first bite, and in Combo rounds you build your own bite from 2-4 layers. Everyone answers in secret; the answers are revealed together and the table talks. At the end everyone gets a taste twin and a few titles.
Questions everyone knows, one rule: always answer the previous question. (2-12 players)
The questions are easy: capitals, colours, days of the week, 3+2. But you never answer the question on screen, only the one before it. In typed mode everyone goes at their own pace: each answer brings the next question, and when time runs out the most correct answers wins. In voice mode the host reads the questions. In ordered play everyone gets the same number of turns; in free play the host asks whoever they like, as often as they like.
Record the secret phrase, everyone mimics it backwards; play it in reverse and what comes out? (3-12 players)
Each round one narrator records a secret phrase (a celebrity, a film or show, or a saying). Everyone else hears the recording BACKWARDS and records an imitation. Play your own imitation in reverse and the real phrase appears: type your guess. A correct guess is worth 100 points, minus 20 per re-record. The narrator gets +40 for each correct guesser.
Unscramble the swapped-letter phrase before anyone else. (2-12 players)
A phrase with swapped letters appears: Bunny Phone, Belly Jeans, Toad Rip. Find the real one: Funny Bone, Jelly Beans, Road Trip. Pick a difficulty in the lobby: Easy (first letters), Medium (inner letters or syllables), Hard (two swaps at once) or Mixed. In typed mode everyone sees the same phrase; correct answers score 5-4-3-2-1 in order of arrival. In voice mode the host reads; the player on turn gets as many as they can in 45 seconds.
One hunts the number, the other fills their sheet. First to fill 100 squares wins. (2-8 players)
A head-to-head speed race: a 2-8 player knockout tournament, or a free match between two players the host picks. The picker chooses a number; the opponent hunts for it on a shuffled 0-99 board. While they hunt, you click empty squares on your own sheet to fill them. Once found, roles swap. First to fill 100 squares wins the match; the tournament winner is champion.
Be the first to name the song, show, film or saying behind the emojis. (2-12 players)
A row of emojis appears: it tells a song, a TV show, a film or a saying. The category and the word pattern show from the start; at 15 seconds the first letter of each word appears. Correct answers score 5-4-3-2-1 in order of arrival, then 1. Pick a category in the lobby: Songs, Shows, Films, Sayings or Mixed. In the lobby, "Who asks?": System (ready-made puzzles) or Players (you take turns asking each other in emojis).
Name the sped-up song: be first to type the artist and the title. (2-12 players)
The song starts at triple speed, voice squeaky and high. If nobody gets it, it slows down: 3.0x, 2.2x, 1.6x, 1.25x, 1.0x. Type the artist and the title in separate boxes; each scores on its own. The faster it plays when you get it, the more points: 5, 4, 3, 2, 1. First to get each part: +1. Stuck? Press Pass: once everyone still guessing has passed, it drops a speed. Pick a list in the lobby: Local, International or Mixed.
Toyla is a free party game platform you play with friends right in the browser. Bluffing, word, guessing, map and timing games in one place, with no downloads and no sign-up.
Create a room and share the 6-character room code or the invite link. Your friends enter the code, pick a nickname and take a seat. You choose the game and everyone plays at the same time.
Toyla is free, and you play without an account, just with a nickname.
Between 2 and 12, depending on the game. Once the table is full, newcomers join as spectators.
Phones, tablets and computers with an up-to-date browser. Play in the same room or remotely alongside a voice chat (Discord, WhatsApp).